Thursday, September 17, 2009

Checkers Board Game

Game Creator: Tan Yen Khoon
Game Name: Checkers
Genre: Board Game
History
First references to checkers game are found as early as 1600 B.C in Egyptian paintings and inscriptions at time of the Pharaohs. In England and Scotland this game is called 'draughts' (pronounced as 'drafts'). There are many versions played worldwide. At PlayJava you can play one of the most popular -- Anglo-American
Basics and rules
Checkers is a game for two players. It is played on an 8x8 checkered board, with a dark square in each player's lower left corner.
Pieces move only on dark squares which are numbered. Numbers are used to record the moves, for example, if Red moves from square 9 to square 13, then it is recorded as: 9-13
Each player controls its own army of pieces (men). The player who controls Red pieces moves first. The pieces (also known as 'men') are arranged as shown on the left.

How to play
1. Checkers is played by two players. Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.)
2. The board consists of 64 squares, alternating between 32 dark and 32 light squares. It is positioned so that each player has a light square on the right side corner closest to him or her.
3. Each player places his or her pieces on the 12 dark squares closest to him or her.
4. Black moves first. Players then alternate moves.
5. Moves are allowed only on the dark squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent).
6. A piece making a non-capturing move (not involving a jump) may move only one square.
7. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn.
8. When a piece is captured, it is removed from the board.
9. If a player is able to make a capture, there is no option -- the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
10. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece.
11. Kings are limited to moving diagonally, but may move both forward and backward. (Remember that single pieces, i.e. non-kings, are always limited to forward moves.)
12. Kings may combine jumps in several directions -- forward and backward -- on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).
13. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.
Description
The goal in the checkers game is either to capture all of the opponent's pieces or to blockade them. If neither player can accomplish the above, the game is a draw.

Checkers Evolved 0.1 BETA

TITLE : Checkers Game
CREATOR : LEE WAEI JIUN
YEAR : 2009
GENRE : BOARD GAME

Checkers Evolved Ver. 0.1 BETA

The Board
8 x 8 Squares

General Rules
I. The game can only be played by two players, with each player in control of eight coloured disks. (Sixteen in total) The disks’ colours are usually black and/or red.
II. A coin is flipped to decide who starts first. The winner of the flip decides who will go first.




Gameplay Rules
Movement
I. All disks can only move forward, and not backward.
II. All disks move diagonally.
III. Once a disk reaches the other end of the board, it gains an ‘Elite’ status.
IV. An ‘Elite’ disk can move forwards and backwards freely, and can move up to three squares forward.


Capture


I. A player can capture an opponent’s disk if his disk is adjacent to it.
II. The disk must jump over the opponent’s disk, and take its place.
III. If there is another disk behind the red disk, then it cannot be captured.
Victory Conditions
I. A player wins if all the opponent’s disks are captured.
II. Or if the opponent concedes the match.


Description
Checkers Evolution is a modification of the common board game Checkers. The rules are different, but the victory condition is the same. Capture all your opponents pieces.

Checker Board Game

Title :Checker Game
Creator :Yew Cong Jie
Year:2009
Genre :Board Game
The Board










64*64 squares
General Rules
-The game can only be played by 2 players on the board that made up with 64 alternately colored and each person choose 1 color to start the game. But if the one who choose red start 1st.
-This game only can move forward can’t move backward.


The rule set
Who moves first?
The red pieces always move first in Checkers.
Which side do I play?
If you want to play the red pieces, start by moving a red piece. If you want to play the white pieces, click anywhere on the upper half of the board (the computer will move a red piece).
How do I move a piece?
Drag a piece with the mouse. When you let up the mouse button, the computer assumes that your turn is over.
It won’t let me make multiple jumps!
Yes, it will. When you jump multiple pieces, you need to drag your piece over the first piece you want to jump, and into the empty square beyond it, and then continue dragging over the second piece you want to jump, and into the empty square beyond that. Do not release the mouse button until you are finished making all your jumps.
How do I play?
Checkers is played on the dark squares only. A piece may move one square at a time, diagonally. If one of your pieces is next to one of your opponent’s pieces and the square beyond it is free, you are required to jump over the opponent’s piece. The opponent’s piece is then removed from the board. It is possible to jump many times in a row with the same piece, capturing several of your opponent’s pieces.

In the beginning, pieces can only move and jump forward. However, if a piece reaches the far end of the board (in the case of the person playing red, the top), then it becomes a king. (In checkers, a king is usually signified by stacking two checkers one on top of the other. In this program, the king has a star on it.) A king is allowed to move and jump diagonally backwards and forwards. Kings can be captured like any other piece.
How do I win?
You win by capturing all of your opponent’s pieces, or by blocking them so that they cannot move.
What version of checkers is this?
This is straight, American checkers. No long jumps.
How come it forces me to make a jump?
It’s one of the rules of checkers. Checkers strategy is built around the idea that you force your opponent to jump in order to get them into a bad position.
How come it forces me to make a move?
That’s another one of the rules of checkers. If you touch a piece (in this case, if you click on it with the mouse), then you have to move it. So, if you’re not going to move it, don’t click on it. You have been warned.
Does the computer always win?
Nope. It plays a terrible endgame. It’s actually only about average.


The Game Description
- Be the first to capture all of your opponent's pieces or corner your opponent from moving any remaining pieces and you will win.
- Master Checkers is a board game which will let you match your skills against a computer opponent. Well, the idea of the game is to capture all of your opponents pieces, or block them so that they cannot move.

Checker Board Games




Title : Checker Board Game
Creator : Christopher Chew
Year : 2009
Genre : Board Game



General Rules :
1. This game is play by 2 player , 1 player choose 1 color to start the game either is white color or black color , it have 64 small square boxes inside the checker board .
2. Player will given 12 disks to play the game and also a coin to flip see who will be attack 1st .


The Game Rules :
1. In official games, five minutes are allowed for each move. In the case where there is only one possible jump available, the player has only one minute in which to make it.
2. Before the first move is made, either player can adjust the position of any piece on the board.
3. All jumping moves are compulsory. Every opportunity to jump must be taken.
4. When a player’s piece lands in one of the squares at the far end of the board, its move ends there and it becomes a king.
5. A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move.
6. After it is decided who makes the first move, neither player is allowed to leave the board without the permission from the other player.
7. Tourneys played under the straight ‘Knock-out’ style of play shall consist of as many games as are found necessary to eliminate one of the contestants.
8. Both state that any dispute that these rules don’t cover should be decided by a “disinterested arbiter” who has knowledge of the game and that arbiter’s decision shall be final.

Final Description :
Checkerboard lets you play checkers against your computer against different opponents. The built-in AI engine plays checkers at superhuman strength with an huge opening book and endgame databases with perfect knowledge of all positions with 6 pieces or less (8-piece database available as optional download). You can save, load, analyze and publish games. Further goodies are a database of grandmaster games and a checkers tutorial by English grandmaster Richard Pack. The database is searchable by player name or by position. Engines for other checkers variants (Italian, Spanish) are also available.

Checkers Game


TiTle : Checkers Game
Creator : Cheng Kah Chun ( C 16700 )
Year : 2009
GENRE : Board Game

General Rules :
1) Checkers is a two-player game, where one player is assigned white checkers and the other red. Each player has 12 checkers to start the game
2) The game is started in the position shown below on a checkers board consisting of 64 squares in an 8x8 grid. The red player moves first.Then each player takes a single turn. In fact, a player must move in turn. In other words a move cannot be skipped.

The Game Rules :
1) The red pieces always move first in Checkers.
2) A move consists of placing one checker on a different square.
3) Captures or 'jumps' are mandatory. If a square diagonally in front of a man is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the man may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board.
4) You win by capturing all of your opponent’s pieces, or by blocking them so that they cannot move.
5) This is straight, American checkers. No long jumps.
6) If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn.
Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.
7) If you have a choice of jumps, you may choose among them, regardless of whether they are multiple or not.
8) When a single piece reaches the last rank of the board by reason of a move, or as the completion of a 'jump', it becomes a king; and that completes the move, or 'jump'.
A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions. Multiple jumps apply to kings as well.


Final Description :

Draughts or checkers is a group of abstract strategy board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemy's pieces. Draughts is played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. The player with the dark pieces makes the first move unless stated otherwise. Pieces move diagonally and pieces of the opponent are captured by jumping over them. The playable surface consists only of the dark squares. A piece may only move into an unoccupied square. Capturing is mandatory. A piece that is captured is removed from the board. In all variants, the player who has no pieces left or cannot move anymore has lost the game unless otherwise stated.

Checkers Game (MOD)

TITLE: Checkers Game
CREATOR: LEE WAEI JIUN
YEAR: 2009
GENRE: Board Game


Game Rule

- The game need 2 players to start the game, each player will be given 12 disks at the start of the game.
- In order to determine which player start the move first, they will flip a coin and each player select either head or tails.
- Every player given 1 minute to think and move his disk, if the time is over the turn will be turn to the next player.
- Every turn each player can use the turn to move a disk or capture an enemy disk.
- Player moves the disk diagonally and the disk of the opponent is captured by jumping over them. After the capture the opponent disk the player can choose either move the chess diagonally after the capture the opponent disk just like the example below.



- Player who success move the disk to the enemy final row of square will make the disk upgrade.
- The disk being upgrade will be able to move diagonally in one direction per turn.
- Game ends once each of the player disk finish capture by other.
- The player will be given one mark every disk capture and 3 mark every upgraded disk capture. For the rest of the disk in the board, each disk will be count 1 mark to the player.
- Player who scores the highest mark will be winner.

Game Description

This game is a modification from the original checkers game. The game only using some simple control, player needs just using the mouse to move its disk. In the game there have no save game and undo function to ensure the balance of the game. The player who scores highest mark will be the winner and not the player who sustain until the end of the game. There are AI functions in the game and player may choose either challenge with other player or play with computer.