Thursday, October 15, 2009

Checkers

Tan Yen Khoon
C 16699
Checkers
Game Maker 7.0



Name: Tay Cze Yang
Student ID: 16320
Game name: Chekers
Software: Game maker

Checkers Game

Name : KEK KEN LEE
Student ID : 16720
Game : Checkers Game
Software : Game Maker













Thursday, September 17, 2009

Checkers

TITLE : Checkers Game
CREATOR : TAY CZE YANG
YEAR : 2009
GENRE : BOARD GAME

Checkers Board

8 x 8 squares
Checkers Rules
1. Checkers is played by two players. Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.)

2. There are altogether 64 squares on the board, 32 red square and 32 black squares

3. Each player must place his 12 pieces of piece on the board the correct places

4. Roll the dice to select first player to move the piece

5. When a capturing move made, is the player piece jump over opponent piece to make the move. Each round can make several jump if necessary.

6. When a piece is captured, it will be remove from the board.

7. If one or more capture is available, the player is free to choose whichever he or she prefers.

8. When a piece reaches the opponent place and is end of the board, it will become king.

9. Every piece only can move forward except king can move backward and forward.

10. King can move 2 step every round but other piece only can move 1 step.

11. A player wins the game when all of the opponent’s piece are capture. If the opponent remain last piece but cannot move any step, it means draw.

Game Description
Checkers are the most common board game, and the rules are simple and easy to play. But before every move made, we need to decide properly because sometimes 1 single wrong move will cause the player lose the game. And in order to win every single game is to capture all of opponent’s pieces.

Checkers

The board is square, of 8 by 8 cells. The smaller squares are alternately light and dark colored. Each player has a dark square on his far left and a light square on his far right. The double-corner is the distinctive pair of dark squares in the near right corner.
The pieces are Red and White cylindrical shape pawns, 12 of them for each color. Pieces are played on dark squares on the board.
The dice are 2 normal six-sided cubic, marked on each of its six faces with a different number of 1 to 6.
The starting position is with each player having twelve pieces, placed on the twelve dark squares closest to his edge of the board.
Moving: A piece which is a normal pawn can move one square, forwarding diagonally left or right to another vacant square, while a king piece can more one square diagonally left or right, both forward or backward, to another vacant square. Exceptions, see Twist below.
Jumping: Capture an opponent piece (pawn or king) by jumping over it, diagonally to the adjacent vacant square beyond it. The three squares must be lined up (diagonally adjacent). A king can jump diagonally, forward or backward. A pawn can only jump diagonally forward. Multiple jumps can be made with a single piece if above conditions are fulfilled. In a multiple jump, the jumping piece can change directions, jumping first in one direction and then in another direction. You can only jump one piece with any given jump, but you can jump several pieces with a move of several jumps. You remove the jumped pieces from the board. You cannot jump your own piece. You cannot jump the same piece twice, on the same move. If you can jump, you must. And, a multiple jump must be completed; you cannot stop part way through a multiple jump. If you have a choice of jumps, you can choose among them, regardless of whether some of them are multiple, or not. A piece, whether it is a king or not, can jump a king. Exceptions, see Twist below.
Kinging: When a piece reaches the last row (the King Row), it becomes a King. A second checker is placed on top of that one, by the opponent. A piece that has just kinged can not continue jumping pieces, until the next turn.
Red moves first. The players take turns moving. You can make only one move per turn. You must move. If you cannot move, you lose. Players normally choose colors at random, and then alternate colors in subsequent games. Exceptions, see Twist below.
Winning: All opponent pieces captured.
Twist: Whenever a player’s king makes a jump (single or multiple), that player gains an option. Option can be used to Pass a turn, or gain additional parameter (Speed or Initiative) on any king piece, last for a turn. Option must be chosen before throwing dice. Player loses an unused option whenever his king is captured.
Passing: Allows the player a chance to pass a turn, or make the opponent miss a turn, without making move or jump. After choosing to pass or to gain an extra turn (opponent is forced to pass), 2 dice are thrown, if both dice shown different numbers, passing is succeeded, else if same number shown, passing failed. You must play different pieces (regardless of pieces’ statuses) on both turn.
Speed: Allows a king to move more squares in a move (same direction). Additional speed gained diminished after the first jump are made (multiple jumps must be completed). 2 dice are thrown, the lower number are taken (in case of same number on both dice, that number is taken), and indicates the speed of the king in that particular turn. Additional speed left must be used. All pieces have base speed of 1. So if number 4 is taken, the king gained 3 more speed; while if number 1 is taken, no additional speed is granted.
Initiative: Allows a king to make more moves in a turn. Same as Speed, additional moves gained diminish after the first jump is made and multiple jumps must be completed. On first additional move, the king’s direction must not be same as the previous move. Moving back to the last square occupied are also not allowed. Additional moves left must be used. 2 dice are thrown, other conditions are same as throwing dice for Speed - no additional move granted if number 1 is taken.

By Ong Zhan Quan, 16566

New Style Checkers Game

TITLE : Checkers Game
CREATOR : KEK KEN LEE
YEAR : 2009
GENRE : BOARD GAME

Checkers Board

8 x 8 squares

Checkers Rules
1. Checkers is played by two players. Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.)

2. The board consists of 64 squares, alternating between 32 dark and 32 light squares.

3. Each player places his or her pieces on the 12 dark squares closest to him or her.

4. Flip a coin to decide which who start first

5. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn.

6. When a piece is captured, it is removed from the board.

7. If more than one capture is available, the player is free to choose whichever he or she prefers.

8. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king.

9. Kings are limited to moving diagonally, but may move both forward and backward ( 2 step per move ) .

10. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.



Game Description
This game is a modification from the original checkers game . The game only using some simple control , player just need use mouse to click and move the disk . In the game there have no save game and undo function to ensure the balance , so player must think clearly before make a move. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. There are AI functions in the game and player may choose either challenge with other player or play with computer.

TITLE:CHECKERS GAME


CREATOR:CHENG YU SENG


YEAR:2009


GENRE:BOARD GAME






CHECKERSBOARD GAME(version 2.35)

RULES

1. This game can only be played by two players on a board that is made up of 64 alternately-coloured squares where players can move the uniform pieces by jumping over the enemy’s pieces.
2. One player has the dark piece and one has the red piece.Each player has 16 pieces.
3. Both players flip a coin to determine which player starts first by selecting heads or tails.
4. The player moves the pieces diagonally and the pieces of the opponents are captured by jumping over them.
5. Players can play on both surfaces.The black and the red surface.
6. Once a square is occupied other piece can’t move into it.
7. The piece that is captured is automatically removed from the board.
8. When the player has no more pieces or cannot move,then the player has lost.
9. When any of the players piece manages to move across to the opponents territory,then the players will be granted a king.The king piece is different from other pieces.The king can move diagonally to other squares and can move backwards.The king can even jump from one end to the other end.
10. When a players is given a chance to capture the enemy’s piece,the player must capture it.If the player fails to do so,then the piece will be considered as captured and it is removed from the
game.












GAME DESCRIPTION
This game is a modification of the original checkers game.It has a slight changes where the pieces in the game can move in both squares.In the original checkers game,players can only move in the black squares.The game has an AI function as well where the AI mostly tries to break the players defences and crosses to other players territory in order to obtain a king piece to ensure their victory.This is mostly based on strategy and planning,you cant move the piece without planning.The AI will just counter you move as u move further.Before that,you have to select the AI’s difficulty.There are 5 difficulty selections easy, medium, advance, expert and master.I would recommend the easy difficulty for the beginners.Master is for the professional players that have played and gained experience.Before that,the masters difficulty will only be unlocked after you have beaten all of the difficulty including easy,medium,advance and expert.