
Link:www.gamersenterprise.com/playphp?act=play&id=3302&name=PlayBall
Game: PlayBall Types of game: Flash Game
Level: 1 - 9
Description: A fun little game where you have to use a blue yoyo type ball to collect all the green
ones while avoiding the red ones.
· Control a blue yoyo type ball ,with this ball have to capture the green ball
flying through the stage (Control with mouse) .
· While capturing the balls, the progress bar will be raised, but over the time it will fails.
· Completing the progress is the main target in PlayBall.



Title: Music Catch ( http://home.scarlet.be/~bbonte/portal/mus
iccatch.html )
Game Description:

This sketch is similar to the original game. Size and the amount of shapes appearing during the song are playing. Main purpose: Use the cursor to collect as many shapes as possible to increase your points score.
Shapes:
Blue shapes: Gain points
Green shapes: Gain points
Red shapes: Decrease the points multiplier on your cursor
Yellow shapes: Increase the point multiplier on your cursor
Purple shapes: Suck whatever color of each shape except red shapes
Gameplay description:
Initially, the cursor is in small in size, the function is to collect all the shapes. When you collect the yellow shapes, your cursor will grow larger due to adding your multiplier points into it that allow you to take in more shapes and gain more points as usual. As for red shapes that you have collected, it comes to a cons, that is decreasing the multiplier size of your cursor, avoid collecting the red shapes. Be aware that, when your cursors grows larger, the percentage of accidentally collecting red shapes are high.
The more yellow shapes collected, the larger the cursor you obtained, however, it is difficult to avoid the red shapes that appearing simultaneously.
Positive aspect 2: Interface and controls is simple.
There is no clicking involved, theres only hovering the mouse to collect the shapes and avoid the red shapes.
Negative aspect:
The game always keep playing the same music from start to the end.
This is the sketch that similar to the original game. Size of shapes is depends on the distance between the shape and the line that it appear during the song is playing. Shapes will become bigger and bigger while it moving far to the line, otherwise it will become smaller and smaller. Title: Othello (An extension of Reversi).
Materials:
1. Simple 2D board depicting an 8 by 8 grid of squares.
2. 2 different sets of 64 tokens (traditionally coloured black and white), or, optimally, a set of 64 double-faced tokens, capable of being flipped to represent the other player’s token.
Rules:
· Constitutive:
1. The game initiates with two of each player’s token positioned in the middle of the grid to form a square; each player’s tokens are positioned in a diagonal fashion.
2. Players take turns to place tokens – 1 token is placed per turn. Traditionally the dark player (black tokens) starts first.
3. When a token is placed by a player, any adjacent contiguous line of opponent tokens from the placed token, vertically, horizontally, or diagonally (in both ways) between the newly placed token and the directionally closest player’s existing tokens are said to be “captured” or “converted” and is changed into the player’s tokens.
4. The game ends when a player no longer have any legal moves, that is to say, either the board is filled up or there are no pieces to legally convert during the player’s turn. The winner is the player with the most tokens on the board at the end of the game.
· Operational:
1. Players can only put a new token in a position where at least one of the opponent’s token is converted as a consequence of that move.
2. The game is generally played between two players, or single player against a computer.
· Implicit:
1. Adding, removing, or changing the position of existing tokens of the board is considered cheating.
2. Taking back a (set of) move(s) is generally not accepted as the game is strategic in nature.
3. Taking too long to make a move is also normally unaccepted by the other player.
Materials: A Congkak board, 98 identical seeds.
Constitutive Rules
-Each player is given control of a set of holes and an additional store.
-One set of holes contain 7 holes.
-Each hole contains 7 seeds except the stores which will remain empty.
-Player’s score is the number of seeds in their left-hand store.
-Players take turns moving the seeds except in the first move which is performed simultaneously.
-During a player’s turn, player removes all the seeds from a hole under their control of their liking and distributes them evenly in each hole (one in each) clockwise from chosen hole.
-During distribution, the player skips opponent’s store but not player’s own store.
-If the last seed falls into an occupied hole, all the seeds will be removed from that hole and distribution continues from that hole.
-The process continues until the last seed falls into the player's store, or an empty hole.
-The player earns a free turn if the last seed lands in the player’s own store.
-If the last seed falls into a hole controlled by the current player, the player captures all the seeds directly across from the hole the last seed falls into, on the opponent’s side.
-When all seeds are relocated into stores, the game is over.
-The player with the highest score wins.
Operational Rule
-The player is forced to skip turns as long all holes under the player’s control has no seed in any of them.