Wednesday, April 20, 2011

Thursday, April 14, 2011

(Play Ball) Name:Wong Poh Ling

Link:www.gamersenterprise.com/playphp?act=play&id=3302&name=PlayBall


Game: PlayBall

Types of game: Flash Game

Level: 1 - 9

Description: A fun little game where you have to use a blue yoyo type ball to collect all the green

ones while avoiding the red ones.

Game play

· Control a blue yoyo type ball ,with this ball have to capture the green ball

flying through the stage (Control with mouse) .

· While capturing the balls, the progress bar will be raised, but over the time it will fails.

Goal

· Completing the progress is the main target in PlayBall.







Music Catch, Hong Ang Hoe



Title: Music Catch ( http://home.scarlet.be/~bbonte/portal/mus

iccatch.html )

Game Description:

This sketch is similar to the original game. Size and the amount of shapes appearing during the song are playing. Main purpose: Use the cursor to collect as many shapes as possible to increase your points score.

Shapes:

Blue shapes: Gain points

Green shapes: Gain points

Red shapes: Decrease the points multiplier on your cursor

Yellow shapes: Increase the point multiplier on your cursor

Purple shapes: Suck whatever color of each shape except red shapes

Gameplay description:

Initially, the cursor is in small in size, the function is to collect all the shapes. When you collect the yellow shapes, your cursor will grow larger due to adding your multiplier points into it that allow you to take in more shapes and gain more points as usual. As for red shapes that you have collected, it comes to a cons, that is decreasing the multiplier size of your cursor, avoid collecting the red shapes. Be aware that, when your cursors grows larger, the percentage of accidentally collecting red shapes are high.

Positive aspect 1: Complexity increases with better gameplay experience.

The more yellow shapes collected, the larger the cursor you obtained, however, it is difficult to avoid the red shapes that appearing simultaneously.

Positive aspect 2: Interface and controls is simple.

There is no clicking involved, theres only hovering the mouse to collect the shapes and avoid the red shapes.

Negative aspect:

The game always keep playing the same music from start to the end.


Wednesday, April 13, 2011

Music Catch. Name: Koay Yiong Chieh

This is the sketch that similar to the original game. Size of shapes is depends on the distance between the shape and the line that it appear during the song is playing. Shapes will become bigger and bigger while it moving far to the line, otherwise it will become smaller and smaller.

Main purpose: Player just simply moving around his mouse as cursor to collect shapes to earn their points.


Shapes:

Aqua color: simple shapes that give player points

Yellow color: increase the cursor size and the multiplier

Red color: decrease the cursor size and the multiplier

Purple color: It will temporary let cursor to absorb all color shapes except red color during the short duration.


Positive aspect:

1.) The cursor is randomly increase the multiplier by 1 or 2 while collected 1 yellow shape. Example: X15 -> X16 , X32 -> X34

2.) The game interface and game control is simple and user-friendly.


Negative aspect:

1.) The game is loop the same music all the time.

Thursday, August 26, 2010

Title:Othello; Name:Tan Tze Ninn (C-14263)

Title: Othello (An extension of Reversi).

Materials:
1. Simple 2D board depicting an 8 by 8 grid of squares.
2. 2 different sets of 64 tokens (traditionally coloured black and white), or, optimally, a set of 64 double-faced tokens, capable of being flipped to represent the other player’s token.

Rules:

· Constitutive:
1. The game initiates with two of each player’s token positioned in the middle of the grid to form a square; each player’s tokens are positioned in a diagonal fashion.
2. Players take turns to place tokens – 1 token is placed per turn. Traditionally the dark player (black tokens) starts first.
3. When a token is placed by a player, any adjacent contiguous line of opponent tokens from the placed token, vertically, horizontally, or diagonally (in both ways) between the newly placed token and the directionally closest player’s existing tokens are said to be “captured” or “converted” and is changed into the player’s tokens.
4. The game ends when a player no longer have any legal moves, that is to say, either the board is filled up or there are no pieces to legally convert during the player’s turn. The winner is the player with the most tokens on the board at the end of the game.

· Operational:
1. Players can only put a new token in a position where at least one of the opponent’s token is converted as a consequence of that move.
2. The game is generally played between two players, or single player against a computer.

· Implicit:
1. Adding, removing, or changing the position of existing tokens of the board is considered cheating.
2. Taking back a (set of) move(s) is generally not accepted as the game is strategic in nature.
3. Taking too long to make a move is also normally unaccepted by the other player.

The Game of Life ( Architecture Review )

Title: The Game of Life
Materials: The board, 2players-6players

Rules:
-Each players is given $10,000 as a starting cash.
-Each player gets to choose between career or college.
-Each player must spin the wheels to determine the die for a number.
-Each player must be in a square in the game.
-Each players must be represented by a piece that is in the form of a colourful car in the game.
-Each player have to do what each square asks them to do
-The board must have a spinning wheel to determine the roll call.
-Winner is determine whenever any player reach their 1st " 1 Million " or until someone reach bankrupcy.

Operational Rule:
-Each player may loan money from bank. ( Must pay back or interest will be added )
-Each player may choose jobs or career/college
-The game must have 2-6 players in 1 game.
-Each player must spin the wheel to get the number for roll call

Implicit Rule:
-Limited movement of 10 steps is applied to the game
-Limit players to be on only 1 square at a time with 1 function.





Amzar Mustazly Bin Mustaza
Diploma in Games Technology
C-17274

Title: Congkak Name: Andrew Sin Chun Ming

Materials: A Congkak board, 98 identical seeds.

Constitutive Rules
-Each player is given control of a set of holes and an additional store.
-One set of holes contain 7 holes.
-Each hole contains 7 seeds except the stores which will remain empty.
-Player’s score is the number of seeds in their left-hand store.
-Players take turns moving the seeds except in the first move which is performed simultaneously.
-During a player’s turn, player removes all the seeds from a hole under their control of their liking and distributes them evenly in each hole (one in each) clockwise from chosen hole.
-During distribution, the player skips opponent’s store but not player’s own store.
-If the last seed falls into an occupied hole, all the seeds will be removed from that hole and distribution continues from that hole.
-The process continues until the last seed falls into the player's store, or an empty hole.
-The player earns a free turn if the last seed lands in the player’s own store.
-If the last seed falls into a hole controlled by the current player, the player captures all the seeds directly across from the hole the last seed falls into, on the opponent’s side.
-When all seeds are relocated into stores, the game is over.
-The player with the highest score wins.

Operational Rule
-The player is forced to skip turns as long all holes under the player’s control has no seed in any of them.


Implicit Rule
-Undo not allowed.
-Minimum and maximum of 2 players only.