Thursday, August 20, 2009

Red Alert 3


The game I think is a bad game, is a new game call Red Alert 3 is a bad game because there are nothing special in the game. The previous version the game called Red Alert 2 is better than Red Alert 3 because in Red Alert 2, there is something really special that other games don’t have.
What I can see from the balance issues I almost want to say that it reminds me of Starcraft without the unit limitations, and that every team gets a super weapon. I personally think that throwing the Japanese team in the game wrecked it even more since it was originally about beliefs. At least in the RA 2, when the yuri came in to expansion, he had a belief that everyone should listen to him and his wants and rather than taking away special abilities and changing how many units and types of units there is, they made yuri equivalent to the other 2 races.
And after playing RA 3, the music in the game is bad too compare to Tiberium sun. compare with RA 3 and Tiberium sun, Tiberium sun is way more better than RA 3 because in Tiberium sun, there are a lot of special thing, example: they have Alien team with different tank and space ship, and the aircraft from GDI can fly to space and to enemy base to attack them.

By: Tay Cze Yang (16320)

Midnight Club L.A Remix


Midnight Club L.A Remix (often shortened to Midnight Club: L.A. or MCLA) is the fourth video games in the Midnight Club series of racing video games. The game was developing by Rock Star San Diego. The game play has been noted for its "extreme difficulty".
You know, I wish for a minute that Rock star had taken the driving mechanics from the Midnight Club series and put them in GTA IV because then I might have made fewer trips through my car's windshield and been able to whip around the city like the true bailer I am. While that wasn't meant to be, Rock star did deem the PSP worthy for inclusion in its most recent round of street racing games, launching Midnight Club: L.A. Remix for Sony's struggling handheld. Thankfully, rather than rushing together a sloppy port job, you can tell that Rock star took its time with this one, and the result is yet another terrific racing game on the PSP.
The first appearance of Midnight Club on the PSP was memorable for the fact that the load times were longer than the races themselves. In fact, I can remember actually falling asleep once during a particularly lengthy load. Thankfully, Midnight Club: LA Remix features significantly shorter load times and you'll spend more time racing than you will staring at load screens. And with all that extra time to spend racing, you'll find LA Remix to actually be kind of fun.

LA Remix is a street racing game set in Los Angeles and Tokyo. You don't get detailed virtual versions of these cities as you do in the console versions of the game, though. The LA in this game could pass for just about any large city, and Tokyo looks similar to LA, but with lots of neon. This isn't entirely unexpected for a portable game, though, and besides, most of the time you'll be driving too fast to enjoy the scenery. There's some virtual traffic on the streets that you'll need to avoid while racing, but neither city is all that crowded.

The game's script is pretty typical for a street racing game. You're an unknown racer trying to race your way up the ranks and gain enough creed to race the champions and earn the right to be known as the best street racer in town. To accomplish this you check your map for available races or answer calls on your cell phone that will let you know where to find particular street racers to challenge. Anyway, I doubt anyone plays these types of games for the story, so let's move on to the racing."

By : Christopher Chew C16710

Super Mario


Super Mario
The player takes on the role of the star of the series, Mario. The objective is to race through the Mushroom Kingdom, survive Bowser's forces and save Princess Toadstool.Players may gain one point of health for Mario if they pick up a mushroom, which allows them to take extra damage from most enemies and obstacles. Players are given a certain number of lives, which are lost from Mario incurring too much damage, falling in a pit, or running out of time. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated, while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.These shells may be deflected off of a wall to destroy other enemies (though they can also hurt Mario).An alternate way to damage enemies is with the Fire Flower, an item which allows players to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards.The game consists of eight worlds with four sub-levels in each world.
Super Mario Bros. popularized the side scrolling genre of video games and led to many sequels in the series that built upon the same basic premise. Almost all of the game's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most-praised aspects of the game is the precise controls. The player is able to control how high and far Mario or Luigi jumps, and how fast he can run.
But,I feel this is not suitable of us,because it is a children game,so nt so suitable of us,no changlle, no 3D,that sound is not so clear..

By : Cheng Kah Chun C16700

Harry Potter



I had been playing games for several years. Most of them are very nice and attracting. But there is one game call “Harry Potter”, which failed to attract my attention to continue playing it. The game “Harry Potter” is a RPG (Roll Playing Game) type. The graphic is 3D.

The main complain I want to make for this game is, the game “Harry Potter” didn’t follow the original story line of the story books. Which made it’s a bit kind of blur when collecting clue to solve the quest and pass to the next level. Furthermore, it leads the player to the misunderstanding of the original story for Harry Potter. Beside the developers for this game aren’t creative enough. The spells of fighting were representing by only a simply kind of color ray. Furthermore, the graphic of the characters in the game is running out of shape. Well, overall actually it is ok. But that is not what I’m expecting.

Besides, the map design for the game “Harry Potter” is very not tidy and blur. It’s easily lead the newbie to the loss even with the mini map help. Perhaps they should improve on the map describing and name. Because the map description is very simple and not very details.

The next thing I want to complain about is the BGM which is background music for the game. The BGM for the game is very ignoring and very noisy. Keeping on repeating the same music on the certain map. Which making the player feeling very not comfortable to playing it. Beside, the music is real sucks. The developer should make some improvement on this in order to let the player to enjoy playing the game but not making the player to suffer when playing the game.

Finally, the game is too easy to complete. Well, why am I say so? Which is because the game is not challenging. The AI are very weak. A few simple way, already able to counter the civilians. So I hope the developers will come up with the new update for the game, and don’t fail my expectation again.

Heroes Of Might And Magic 3

In the gameplay player have to took long time to wait for the next turn everytime they end the turn. The game should just skip the move of computer and this can save the player time. The player will get bored when keep playing for this game because the game only play in almost the same way and the AI too easy to defeat. The company should develop more intelligent Ai and maybe the can introduce some new playing method in the game like make the winner for those who first reach some amount of resource.The game battle make it bored because it is using turn base control. The battle game can be modify to realtime battle and maybe can set the unit attack speed depend on the the state of each unit.

reference website : http://www.heroesofmightandmagic.com/heroes3/heroesofmightandmagic3iii.shtml

by Lee Waei jiun (16405)

Need For Speed Pro Street

The game I dislike is Need For Speed Pro Street by EA Games . Need for speed games are usually the highlight of every gamers year, and when Prostreet came out everyone was expecting big things. The graphics are good, I can honestly say that the cars were nicely done. The sound effects were not misplaced either, but I would like to hear some more "loud car" effects. But the disspointing point is it is the track racing concept.

The original concept of need for speed is about street racing . This is the point that attract player to play need for speed . But , since pro street version , the whole concept of need for speed is changing . Pro street is focus on track racing , this cause player lost intrest to continue playing need for speed . In track racing concept , cant show out the unique style of need for speed . There have many restrictions in track racing . In market already have many type of circuit racing game such as Nascar Racing , Juiced and many more . Need For Speed have a high rating because of the unique street racing concept . In track racing cannot bring out the potential of a sport car .

EA Games should focus back on the street racing concept so that player will continue play Need For Speed . EA Games should make Need For Speed more special and unique with the street racing concept . Need For Speed games still have many space to improve , if EA Games persists the street racing concept , they will get more support from the player and from the market .

By : KEK KEN LEE ( 16720 )

Transformers 2


The worst game that I have ever played will be transformers 2. Although it is rated an average game I still think the game deserves a lower rating.

The main point why I think the game is bad is because the games storyline isn’t the same as the movies. It’s like u are playing another game with the same characters. Furthermore it’s a transformers game so the robots in the game are suppose to be able to transform to their vehicle form at any time. But in transformers 2 u can only transform when u hit a button but all it only does is some action move and then it transforms back into its robot mode. I would sincerely prefer the robot could maintain its vehicle form until u hit another button to transform it back.

Besides, the game has bugs. The game is always crashing with other programs when you play it. That makes it so lag that u can barely play it. Imagine you are fighting with a boss in the game and you are about to win, suddenly your game crashed what will you feel? Angry for sure.

Another thing is the AI in the game are all the same. I would prefer different AI for both sides the good (autobots) and evil(decepticon). And guess what? They are even in the same colour. The games cutscene isn’t matching as of the movies. For example, Optimus prime the leader of the autobots is suppose to be killed by megatrone but instead he is only wounded. Theres more, the main character in the movie isn’t included in the game.
These are the reasons why I dislike Transformers 2 game. But I believe theres more from the other players.





Assassin's Creed


The game I dislike is Assassin’s Creed by Ubisoft & Electronic Arts. Although it was an overall great game, there are some things which could have been improved, and some faults which shouldn’t happen.

My main complaint about the game is that it gets repetitive. In order to attempt the assassination, the player must perform a series of ‘investigation’ quests beforehand to get more information on the target. Though it was fun the first time around, the quests are rinsed and repeated. Which ranges from saving a citizen, bribing someone, killing a guard, and eavesdropping. This I believe can be improved by adding more variety to these ‘investigation’ quests.

Another thing is the way you evade enemy guards. The AI for the guards is somewhat stupid, as they won’t know that you’re the assassin even if you’re sitting on a bench right in front of them. This is more of a glaring flaw to me, as its almost too easy to avoid detection. Which takes away most of the fun in the game. This can be resolved by some AI improvements, such as checking the regular hiding spots and asking the local NPCs for any information regarding the assassin/player.

My final complaint is that there are some cases where the game will crash and display some visual tearing. I noticed during my playthroughs that on some occasions the game will crash after an extended period of time. Furthermore, on some occasions, there are some missing textures and some visual tearing. I think faults such as these shouldn’t occur for a game of this caliber.

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By:
Khoo Teng Jinn