Tuesday, April 27, 2010

Title:Clown Catcher Name:Lim Wei Choon

Constitutive Rule
- Players given 3 lives at the beginning of the game
- Players are given only 3 chances to catch the clown
- Players will loses a live if they run out of capture chance
- There are total 10 stages in this game.
- Live count will decrease if players fail to catch the clown in time
- Live count will decrease if players are running out of catching chance
- Game will over if players run out of lives
- Every catch gives the player 10 points
- Every successful consecutive catches in a single click will increase a combo counter which will multiply the score gain of the player
- Another clown with a darker color hue called "Dark Clown" will appear later in the game, and it’s movement speed is more faster than normal clown
- Clicking on the Dark Clown will be counted as a failure to capture the clown, costing the players their limited catching chance

Operational Rule
•Some special functions are available in the game.
•Players can gain different weapon help to pass the stage.
•Players also can buy weapon by using the point gain in the game.
•Players can upgrade their life become stronger by using the point, their limited catch count via upgrades until a maximum of 5.

Implicit Rule
•Limited life given to players.
•Limited time to clear each stage.

Balancing issues
When the game progresses, the clown will starting move faster and faster, thus the increase in difficulty. The lives in the game given the players chance least they frustrate after repeating failed attempt. And to reward the players or their precision, a score multiplier will continue to increase as long as players catch the clown in a single click. Also, in increase the difficulty, another clown , the “Dark Clown” , will appear alongside the original clown, and will behave similarly as the original Clown, to try and hinder the players progress. This Dark Clown will also balance the game because without it, the players easy to win, if there are fail when catch the dark clown. The upgrades option gives the player a better chance to score better in their game.

Monday, April 26, 2010

TITLE : Catch The Naughty Clown NAME : Ch'ng Guo Wei 16942

Constitutive Rule
·There are total 10 stages in this game.
·Players are given 3 lives.
·Each stage has a limited time of 3 minutes to complete the level.
·Players earn 10 points for each catch.
·The difficulty will increase after each stage.
·Players need to score certain point to complete the level.
·The require score to go to the next stage will increase in every stage.
·The speed of the clown will also increase in every stage.
·A special clown will appear randomly in each stage. This clown has a faster movement speed than the normal clown.
·Players who fail to catch the clown will lose a live and have to try again.


Operational Rule
·There are several special functions which will available after clearing a certain amount of stages.
·Players can gain a special skill help to pass the stage.
·Players also can buy walls to slow down the movement of the clown.
·Players can recover their live they lost by using their scores.

Implicit Rule
·Limited life given to players.
·Limited time to clear each stage.

Balancing Issue
As the game progresses, the clown speed will move faster than the last stage, thus the increase in difficulty of the game. In each stage a special clown will appear randomly in the stage. This clown has a faster movement speed than normal clown. This special clown is a boss. The special functions let the user have a higher chance to clear the stage. Players can upgrade their live to survive by using their scores they gain while playing.

UI- Design Analyze a Game

Name: Tan Yen Khoon

Student id: C 16699

Week 2 class work (UI- Design Analyze a Game )




Sunday, April 25, 2010

NAME : Lee Zen Chee 16546 , TITLE : Clown Catcher

Constitutive Rule
- There are given 3 lives for the players.
- There are given 3 chances to catch the clown for the beginner, 1 chances for stronger player.
- Player will lose a live if they run out of capture chance.
- Fail to catch the clown in time or finish all the catching chance will decrease one of the live count.
- Players will lose the game if they run out all the lives.
- There are given three color for the clown to catch, blue is 10 points, red is 30 points, green is 50 points. Every color catch gives the player points
- Every successful consecutive catches in a single click will increase a combo counter which will multiply the score gain of the player.
- There are another clown which is a darker color called as "Dark Clown" will appear lately in the game, and it will move faster than the original clown.
- Clicking on the Dark Clown will be counted as a failure to capture the Clown, costing the players their limited catching chance.

Operational Rule
- There will given an upgrade option for the player.
- Players purchase upgrades with their score.
- Players can upgrade the size of the "Capture Net" that player use it to catch the clown until a specific size.
- Players can increase their limited catch count via upgrades until a maximum of 5
- players can decrease the movement speed of the Dark Clown via upgrades until a fixed minimum value.
Players can play bonus stage while hit the bonus achievement.

Implicit Rule
- limited click chance
- limited time to catch the clown

Balancing issues
When the game progresses, the clown will starting move faster and faster, thus the increase in difficulty. The lives in the game given the players chance least they frustrate after repeating failed attempt. And to reward the players or their precision, a score multiplier will continue to increase as long as players catch the clown in a single click. Also, in increase the difficulty, another clown , the “Dark Clown” , will appear alongside the original clown, and will behave similarly as the original Clown, to try and hinder the players progress. This Dark Clown will also balance the game because without it, the players easy to win, if there are fail when catch the dark clown. The upgrades option gives the player a better chance to score better in their game.

Sunday, April 18, 2010

Name: Yeoh Wei Shing
Student ID: C16905
Title: Clown Catcher

Constitutive Rule
- Players are given 3 lives at the beginning of the game
- Players are given only 3 chances to catch the clown
- Players will loses a live if they run out of capture chance
- Live count will decrease if players fail to catch the clown in time
- Live count will decrease if players are running out of catching chance
- Game will over if players run out of lives
- Every catch gives the player 10 points
- Every successful consecutive catches in a single click will increase a combo counter which will multiply the score gain of the player
- Another clown with a darker color hue called "Dark Clown" will appear later in the game, and it’s movement speed is more faster than normal clown
- Clicking on the Dark Clown will be counted as a failure to capture the clown, costing the players their limited catching chance

Operational Rule
- An upgrade option is available
- Players purchase upgrades with their gained score
- Players can upgrade the size of their "Capture Net" until a specific size
- Players can increase their limited catch count via upgrades until a maximum of 5
- Players can decrease the movement speed of the Dark Clown via upgrades until a fixed minimum value


Implicit Rule
- Limited click chance
- Limited time to catch the clown

Balancing issues
As the game progresses, the clown will move faster and faster, thus the increase in difficulty. The lives system is here to give the players chance least they frustrate after repeating failed attempt. And to reward the players or their precision, a score multiplier will continue to increase as long as players catch the clown in a single click and without any miss. Also, in increase the difficulty, another clown, the “Dark Clown”, will appear alongside the normal clown, and will behave similarly as the original Clown, to try and hinder the players progress. This Dark Clown will also balance the game because without it, the players will only lose if they fail to catch the clown. The upgrades option gives the player a better chance to score better in their game.

TITLE : Catch The Naughty Clown NAME : Wong Choo Chuan 17119

Constitutive Rule
·There are total 10 stages in the game
·Players are given 5 life.
·Players are given time 2 minutes to complete the level.
·Players can earn 10points for each catch.
·Difficulty will be increase following the stage increasing.
·Players need to score certain point to complete the level.
·Score to complete the level will increase for each level.
·The speed will keep increasing for each stage.
·Dark clown will appear randomly in the stage. Dark clown have faster movement speed than normal clown.
·Players who fail to hit the target for each stage will need to start the game from the beginning.

Operational Rule
·Some special functions are available in the game.
·Players can gain different weapon help to pass the stage.
·Players also can buy weapon by using the point gain in the game.
·Players can upgrade their life become stronger by using the point.


Implicit Rule
·limited life given.
·limited time to pass the stage.


Balancing Issue
As the game progresses, the clown speed will move faster and faster, thus the increase in difficulty. After the certain level, Dark clown will appear randomly in the stage. Dark clown have faster movement speed than normal clown. This Dark clown appear is to interruption and confuse the player. The special functions let the user have a better chance to pass the stage like upgrade their life become stronger by using the point.

UI- Design Analyze a Game

Name: Ong Zhan Quan (C16566)
UI-Design Analyze a Game (week 2 classwork)




Monday, April 12, 2010

UI- Design Analyze a Game



Name:Cheng Kah Chun (C16700)


UI-Design Analyze a Game (week 2 classwork)


UI- Design Analyze a Game

Name:Christopher Chew (C16710)
UI-Design Analyze a Game (week 2 classwork)

Monday, April 5, 2010

UI- Design Analyze a Game

Name:Jeffrey Yew Cong Jie (C16737)

UI-Design Analyze a Game (week 2 classwork)

Sunday, April 4, 2010

UI- Design Analyze a Game

Name : Kek Ken Lee ( 16720 )
UI - Design Analyze a game ( week 2 classwork )


NAME : CHONG YOONG SIN 17178 , TITLE : Catch The Naughty Clown

Constitutive Rule
-Players are given 3 life.
-The game have total 20 stages.
-Difficulty will be increase following the stage increasing.
-Player can earn 10points for each catch.
-Continuously clicking the clown can earn double score if without a miss.
-Speed will also keep increasing when move on to the next stage.
-Dark clown will appear at the end of each stage. Dark clown have faster movement speed than normal clown.
-If lose all the life given, players will play from the beginning again.

Operational Rule
-Players can gain different weapon help to pass each stage.
-Players also can buy weapon by using the score.
-Coin can be get in the game.
-Players can play bonus stage while hit the bonus achievement.
-Capture net can be upgrade.

Implicit Rule
- limited click chance
- limited time to catch the clown

Balancing issues
As the game progresses, movement speed of the clown will be increase and difficulty also will be increase. Double score can be earn while clicking the clown without a miss.It is a little action game.After the fifth level, it will appear a colorful clown to make players confuse. By clicking the colorful clown, players will lose their combo they made previously. The special functions let the user have a better chance to pass the stage.