Thursday, September 17, 2009

Checkers

TITLE : Checkers Game
CREATOR : TAY CZE YANG
YEAR : 2009
GENRE : BOARD GAME

Checkers Board

8 x 8 squares
Checkers Rules
1. Checkers is played by two players. Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.)

2. There are altogether 64 squares on the board, 32 red square and 32 black squares

3. Each player must place his 12 pieces of piece on the board the correct places

4. Roll the dice to select first player to move the piece

5. When a capturing move made, is the player piece jump over opponent piece to make the move. Each round can make several jump if necessary.

6. When a piece is captured, it will be remove from the board.

7. If one or more capture is available, the player is free to choose whichever he or she prefers.

8. When a piece reaches the opponent place and is end of the board, it will become king.

9. Every piece only can move forward except king can move backward and forward.

10. King can move 2 step every round but other piece only can move 1 step.

11. A player wins the game when all of the opponent’s piece are capture. If the opponent remain last piece but cannot move any step, it means draw.

Game Description
Checkers are the most common board game, and the rules are simple and easy to play. But before every move made, we need to decide properly because sometimes 1 single wrong move will cause the player lose the game. And in order to win every single game is to capture all of opponent’s pieces.

Checkers

The board is square, of 8 by 8 cells. The smaller squares are alternately light and dark colored. Each player has a dark square on his far left and a light square on his far right. The double-corner is the distinctive pair of dark squares in the near right corner.
The pieces are Red and White cylindrical shape pawns, 12 of them for each color. Pieces are played on dark squares on the board.
The dice are 2 normal six-sided cubic, marked on each of its six faces with a different number of 1 to 6.
The starting position is with each player having twelve pieces, placed on the twelve dark squares closest to his edge of the board.
Moving: A piece which is a normal pawn can move one square, forwarding diagonally left or right to another vacant square, while a king piece can more one square diagonally left or right, both forward or backward, to another vacant square. Exceptions, see Twist below.
Jumping: Capture an opponent piece (pawn or king) by jumping over it, diagonally to the adjacent vacant square beyond it. The three squares must be lined up (diagonally adjacent). A king can jump diagonally, forward or backward. A pawn can only jump diagonally forward. Multiple jumps can be made with a single piece if above conditions are fulfilled. In a multiple jump, the jumping piece can change directions, jumping first in one direction and then in another direction. You can only jump one piece with any given jump, but you can jump several pieces with a move of several jumps. You remove the jumped pieces from the board. You cannot jump your own piece. You cannot jump the same piece twice, on the same move. If you can jump, you must. And, a multiple jump must be completed; you cannot stop part way through a multiple jump. If you have a choice of jumps, you can choose among them, regardless of whether some of them are multiple, or not. A piece, whether it is a king or not, can jump a king. Exceptions, see Twist below.
Kinging: When a piece reaches the last row (the King Row), it becomes a King. A second checker is placed on top of that one, by the opponent. A piece that has just kinged can not continue jumping pieces, until the next turn.
Red moves first. The players take turns moving. You can make only one move per turn. You must move. If you cannot move, you lose. Players normally choose colors at random, and then alternate colors in subsequent games. Exceptions, see Twist below.
Winning: All opponent pieces captured.
Twist: Whenever a player’s king makes a jump (single or multiple), that player gains an option. Option can be used to Pass a turn, or gain additional parameter (Speed or Initiative) on any king piece, last for a turn. Option must be chosen before throwing dice. Player loses an unused option whenever his king is captured.
Passing: Allows the player a chance to pass a turn, or make the opponent miss a turn, without making move or jump. After choosing to pass or to gain an extra turn (opponent is forced to pass), 2 dice are thrown, if both dice shown different numbers, passing is succeeded, else if same number shown, passing failed. You must play different pieces (regardless of pieces’ statuses) on both turn.
Speed: Allows a king to move more squares in a move (same direction). Additional speed gained diminished after the first jump are made (multiple jumps must be completed). 2 dice are thrown, the lower number are taken (in case of same number on both dice, that number is taken), and indicates the speed of the king in that particular turn. Additional speed left must be used. All pieces have base speed of 1. So if number 4 is taken, the king gained 3 more speed; while if number 1 is taken, no additional speed is granted.
Initiative: Allows a king to make more moves in a turn. Same as Speed, additional moves gained diminish after the first jump is made and multiple jumps must be completed. On first additional move, the king’s direction must not be same as the previous move. Moving back to the last square occupied are also not allowed. Additional moves left must be used. 2 dice are thrown, other conditions are same as throwing dice for Speed - no additional move granted if number 1 is taken.

By Ong Zhan Quan, 16566

New Style Checkers Game

TITLE : Checkers Game
CREATOR : KEK KEN LEE
YEAR : 2009
GENRE : BOARD GAME

Checkers Board

8 x 8 squares

Checkers Rules
1. Checkers is played by two players. Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.)

2. The board consists of 64 squares, alternating between 32 dark and 32 light squares.

3. Each player places his or her pieces on the 12 dark squares closest to him or her.

4. Flip a coin to decide which who start first

5. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn.

6. When a piece is captured, it is removed from the board.

7. If more than one capture is available, the player is free to choose whichever he or she prefers.

8. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king.

9. Kings are limited to moving diagonally, but may move both forward and backward ( 2 step per move ) .

10. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.



Game Description
This game is a modification from the original checkers game . The game only using some simple control , player just need use mouse to click and move the disk . In the game there have no save game and undo function to ensure the balance , so player must think clearly before make a move. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. There are AI functions in the game and player may choose either challenge with other player or play with computer.

TITLE:CHECKERS GAME


CREATOR:CHENG YU SENG


YEAR:2009


GENRE:BOARD GAME






CHECKERSBOARD GAME(version 2.35)

RULES

1. This game can only be played by two players on a board that is made up of 64 alternately-coloured squares where players can move the uniform pieces by jumping over the enemy’s pieces.
2. One player has the dark piece and one has the red piece.Each player has 16 pieces.
3. Both players flip a coin to determine which player starts first by selecting heads or tails.
4. The player moves the pieces diagonally and the pieces of the opponents are captured by jumping over them.
5. Players can play on both surfaces.The black and the red surface.
6. Once a square is occupied other piece can’t move into it.
7. The piece that is captured is automatically removed from the board.
8. When the player has no more pieces or cannot move,then the player has lost.
9. When any of the players piece manages to move across to the opponents territory,then the players will be granted a king.The king piece is different from other pieces.The king can move diagonally to other squares and can move backwards.The king can even jump from one end to the other end.
10. When a players is given a chance to capture the enemy’s piece,the player must capture it.If the player fails to do so,then the piece will be considered as captured and it is removed from the
game.












GAME DESCRIPTION
This game is a modification of the original checkers game.It has a slight changes where the pieces in the game can move in both squares.In the original checkers game,players can only move in the black squares.The game has an AI function as well where the AI mostly tries to break the players defences and crosses to other players territory in order to obtain a king piece to ensure their victory.This is mostly based on strategy and planning,you cant move the piece without planning.The AI will just counter you move as u move further.Before that,you have to select the AI’s difficulty.There are 5 difficulty selections easy, medium, advance, expert and master.I would recommend the easy difficulty for the beginners.Master is for the professional players that have played and gained experience.Before that,the masters difficulty will only be unlocked after you have beaten all of the difficulty including easy,medium,advance and expert.

Checkers Board Game

Game Creator: Tan Yen Khoon
Game Name: Checkers
Genre: Board Game
History
First references to checkers game are found as early as 1600 B.C in Egyptian paintings and inscriptions at time of the Pharaohs. In England and Scotland this game is called 'draughts' (pronounced as 'drafts'). There are many versions played worldwide. At PlayJava you can play one of the most popular -- Anglo-American
Basics and rules
Checkers is a game for two players. It is played on an 8x8 checkered board, with a dark square in each player's lower left corner.
Pieces move only on dark squares which are numbered. Numbers are used to record the moves, for example, if Red moves from square 9 to square 13, then it is recorded as: 9-13
Each player controls its own army of pieces (men). The player who controls Red pieces moves first. The pieces (also known as 'men') are arranged as shown on the left.

How to play
1. Checkers is played by two players. Each player begins the game with 12 colored discs. (Typically, one set of pieces is black and the other red.)
2. The board consists of 64 squares, alternating between 32 dark and 32 light squares. It is positioned so that each player has a light square on the right side corner closest to him or her.
3. Each player places his or her pieces on the 12 dark squares closest to him or her.
4. Black moves first. Players then alternate moves.
5. Moves are allowed only on the dark squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent).
6. A piece making a non-capturing move (not involving a jump) may move only one square.
7. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn.
8. When a piece is captured, it is removed from the board.
9. If a player is able to make a capture, there is no option -- the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
10. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece.
11. Kings are limited to moving diagonally, but may move both forward and backward. (Remember that single pieces, i.e. non-kings, are always limited to forward moves.)
12. Kings may combine jumps in several directions -- forward and backward -- on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).
13. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.
Description
The goal in the checkers game is either to capture all of the opponent's pieces or to blockade them. If neither player can accomplish the above, the game is a draw.

Checkers Evolved 0.1 BETA

TITLE : Checkers Game
CREATOR : LEE WAEI JIUN
YEAR : 2009
GENRE : BOARD GAME

Checkers Evolved Ver. 0.1 BETA

The Board
8 x 8 Squares

General Rules
I. The game can only be played by two players, with each player in control of eight coloured disks. (Sixteen in total) The disks’ colours are usually black and/or red.
II. A coin is flipped to decide who starts first. The winner of the flip decides who will go first.




Gameplay Rules
Movement
I. All disks can only move forward, and not backward.
II. All disks move diagonally.
III. Once a disk reaches the other end of the board, it gains an ‘Elite’ status.
IV. An ‘Elite’ disk can move forwards and backwards freely, and can move up to three squares forward.


Capture


I. A player can capture an opponent’s disk if his disk is adjacent to it.
II. The disk must jump over the opponent’s disk, and take its place.
III. If there is another disk behind the red disk, then it cannot be captured.
Victory Conditions
I. A player wins if all the opponent’s disks are captured.
II. Or if the opponent concedes the match.


Description
Checkers Evolution is a modification of the common board game Checkers. The rules are different, but the victory condition is the same. Capture all your opponents pieces.

Checker Board Game

Title :Checker Game
Creator :Yew Cong Jie
Year:2009
Genre :Board Game
The Board










64*64 squares
General Rules
-The game can only be played by 2 players on the board that made up with 64 alternately colored and each person choose 1 color to start the game. But if the one who choose red start 1st.
-This game only can move forward can’t move backward.


The rule set
Who moves first?
The red pieces always move first in Checkers.
Which side do I play?
If you want to play the red pieces, start by moving a red piece. If you want to play the white pieces, click anywhere on the upper half of the board (the computer will move a red piece).
How do I move a piece?
Drag a piece with the mouse. When you let up the mouse button, the computer assumes that your turn is over.
It won’t let me make multiple jumps!
Yes, it will. When you jump multiple pieces, you need to drag your piece over the first piece you want to jump, and into the empty square beyond it, and then continue dragging over the second piece you want to jump, and into the empty square beyond that. Do not release the mouse button until you are finished making all your jumps.
How do I play?
Checkers is played on the dark squares only. A piece may move one square at a time, diagonally. If one of your pieces is next to one of your opponent’s pieces and the square beyond it is free, you are required to jump over the opponent’s piece. The opponent’s piece is then removed from the board. It is possible to jump many times in a row with the same piece, capturing several of your opponent’s pieces.

In the beginning, pieces can only move and jump forward. However, if a piece reaches the far end of the board (in the case of the person playing red, the top), then it becomes a king. (In checkers, a king is usually signified by stacking two checkers one on top of the other. In this program, the king has a star on it.) A king is allowed to move and jump diagonally backwards and forwards. Kings can be captured like any other piece.
How do I win?
You win by capturing all of your opponent’s pieces, or by blocking them so that they cannot move.
What version of checkers is this?
This is straight, American checkers. No long jumps.
How come it forces me to make a jump?
It’s one of the rules of checkers. Checkers strategy is built around the idea that you force your opponent to jump in order to get them into a bad position.
How come it forces me to make a move?
That’s another one of the rules of checkers. If you touch a piece (in this case, if you click on it with the mouse), then you have to move it. So, if you’re not going to move it, don’t click on it. You have been warned.
Does the computer always win?
Nope. It plays a terrible endgame. It’s actually only about average.


The Game Description
- Be the first to capture all of your opponent's pieces or corner your opponent from moving any remaining pieces and you will win.
- Master Checkers is a board game which will let you match your skills against a computer opponent. Well, the idea of the game is to capture all of your opponents pieces, or block them so that they cannot move.

Checker Board Games




Title : Checker Board Game
Creator : Christopher Chew
Year : 2009
Genre : Board Game



General Rules :
1. This game is play by 2 player , 1 player choose 1 color to start the game either is white color or black color , it have 64 small square boxes inside the checker board .
2. Player will given 12 disks to play the game and also a coin to flip see who will be attack 1st .


The Game Rules :
1. In official games, five minutes are allowed for each move. In the case where there is only one possible jump available, the player has only one minute in which to make it.
2. Before the first move is made, either player can adjust the position of any piece on the board.
3. All jumping moves are compulsory. Every opportunity to jump must be taken.
4. When a player’s piece lands in one of the squares at the far end of the board, its move ends there and it becomes a king.
5. A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move.
6. After it is decided who makes the first move, neither player is allowed to leave the board without the permission from the other player.
7. Tourneys played under the straight ‘Knock-out’ style of play shall consist of as many games as are found necessary to eliminate one of the contestants.
8. Both state that any dispute that these rules don’t cover should be decided by a “disinterested arbiter” who has knowledge of the game and that arbiter’s decision shall be final.

Final Description :
Checkerboard lets you play checkers against your computer against different opponents. The built-in AI engine plays checkers at superhuman strength with an huge opening book and endgame databases with perfect knowledge of all positions with 6 pieces or less (8-piece database available as optional download). You can save, load, analyze and publish games. Further goodies are a database of grandmaster games and a checkers tutorial by English grandmaster Richard Pack. The database is searchable by player name or by position. Engines for other checkers variants (Italian, Spanish) are also available.

Checkers Game


TiTle : Checkers Game
Creator : Cheng Kah Chun ( C 16700 )
Year : 2009
GENRE : Board Game

General Rules :
1) Checkers is a two-player game, where one player is assigned white checkers and the other red. Each player has 12 checkers to start the game
2) The game is started in the position shown below on a checkers board consisting of 64 squares in an 8x8 grid. The red player moves first.Then each player takes a single turn. In fact, a player must move in turn. In other words a move cannot be skipped.

The Game Rules :
1) The red pieces always move first in Checkers.
2) A move consists of placing one checker on a different square.
3) Captures or 'jumps' are mandatory. If a square diagonally in front of a man is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the man may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board.
4) You win by capturing all of your opponent’s pieces, or by blocking them so that they cannot move.
5) This is straight, American checkers. No long jumps.
6) If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn.
Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.
7) If you have a choice of jumps, you may choose among them, regardless of whether they are multiple or not.
8) When a single piece reaches the last rank of the board by reason of a move, or as the completion of a 'jump', it becomes a king; and that completes the move, or 'jump'.
A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions. Multiple jumps apply to kings as well.


Final Description :

Draughts or checkers is a group of abstract strategy board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemy's pieces. Draughts is played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. The player with the dark pieces makes the first move unless stated otherwise. Pieces move diagonally and pieces of the opponent are captured by jumping over them. The playable surface consists only of the dark squares. A piece may only move into an unoccupied square. Capturing is mandatory. A piece that is captured is removed from the board. In all variants, the player who has no pieces left or cannot move anymore has lost the game unless otherwise stated.

Checkers Game (MOD)

TITLE: Checkers Game
CREATOR: LEE WAEI JIUN
YEAR: 2009
GENRE: Board Game


Game Rule

- The game need 2 players to start the game, each player will be given 12 disks at the start of the game.
- In order to determine which player start the move first, they will flip a coin and each player select either head or tails.
- Every player given 1 minute to think and move his disk, if the time is over the turn will be turn to the next player.
- Every turn each player can use the turn to move a disk or capture an enemy disk.
- Player moves the disk diagonally and the disk of the opponent is captured by jumping over them. After the capture the opponent disk the player can choose either move the chess diagonally after the capture the opponent disk just like the example below.



- Player who success move the disk to the enemy final row of square will make the disk upgrade.
- The disk being upgrade will be able to move diagonally in one direction per turn.
- Game ends once each of the player disk finish capture by other.
- The player will be given one mark every disk capture and 3 mark every upgraded disk capture. For the rest of the disk in the board, each disk will be count 1 mark to the player.
- Player who scores the highest mark will be winner.

Game Description

This game is a modification from the original checkers game. The game only using some simple control, player needs just using the mouse to move its disk. In the game there have no save game and undo function to ensure the balance of the game. The player who scores highest mark will be the winner and not the player who sustain until the end of the game. There are AI functions in the game and player may choose either challenge with other player or play with computer.